Aakash KT
Real-time Rendering & GPU Research @ Qualcomm
I am currently part of the Graphics Research Team at Qualcomm. I completed my Ph.D (defense pending) at CVIT, IIIT Hyderabad, supervised by Dr. P. J. Narayanan.
I have also worked with Meta Reality Labs, Pittsburgh as a Research Scientist Intern in Fall 2022.
At Qualcomm, my primary role is to perform applied research for the next generation of Adreno GPUs, ranging from pre-silicon explorations to forward-looking research problems in rendering and applied ML.
Resume / Email / Google Scholar / Twitter / LinkedIn
News
Apr 16, 2024 | I will soon join the Graphics Research Team at Qualcomm! Looking forward to coupled research in software and hardware to make real-time physically based rendering a reality. |
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Apr 1, 2024 | I am taking a few guest lectures for the Computer Graphics course at IIT Jodhpur. These lectures will be on physically based rendering with ray tracing - following our course at IIIT Hyderabad. Many thanks to Prof. Avinash for the invitation! |
Jan 2, 2024 | I am teaching Introduction to Computer Graphics course at IIIT Hyderabad with Prof. PJN. We have revamped this course to teach Physically Based Rendering, following the excellent reference PBRT-v3 and Prof. Wojciech Jarosz’s rendering course at Darthmouth. |
Sep 26, 2023 | Our paper on combining RIS with projected solid angle sampling was accepted at SIGGRAPH Asia Technical Communications! |
Sep 6, 2023 | I will present a summary of my PhD thesis at the Doctoral Consortium of SIGGRAPH Asia 2023 in Sydney, Australia. |
May 26, 2023 | Our work during my internship at Meta Reality Labs, Pittsburgh has been accepted to EGSR 2023, and will also be published in CGF Journal! |
May 5, 2022 | We received the best paper award at I3D for our paper “Bringing Linearly Transformed Cosines to Anisotropic GGX”! NVIDIA was generous to gift us a RTX 3090 for this. Thank you! |
Mar 29, 2022 | I will be joining Meta Reality Labs, Pittsburgh (formerly Facebook Reality Labs) as a Research Scientist Intern in August. I will be working in Yaser Sheikh’s team, with Giljoo Nam. Looking forward to some exciting work on Photorealistic Telepresence! |
Mar 10, 2022 | Our paper “Bringing Linearly Transformed Cosines to Anisotropic GGX” has been accepted to I3D 2022! This work was in collaboration with Eric Heitz and Jonathan Dupuy from Unity Research Grenoble. |
Mar 4, 2022 | Our work “Precomputed Radiance Transfer Using Transfer Textures” has been accepted as a poster to EG 2022. |
Jun 5, 2021 | Our paper “Fast Analytic Soft Shadows from Area Lights” has been accepted to EGSR 2021! |
Aug 1, 2020 | I have joined as a Ph.D student at CVIT, IIIT Hyderabad, supervised by Dr. P. J. Narayanan. My Ph.D is funded by the KCIS fellowship. Curious as to why I decided to do this? See here. |
Feb 1, 2020 | I was to join the GraphDeco research group @ Inria (Sophia Antipolis, France), as a pre-doctoral candidate from September 2020, supervised by Dr. George Drettakis and Dr. Adrien Bousseau. This was unfortunately rescinded due to COVID. |
Selected Publications
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Combining Resampled Importance and Projected Solid Angle Samplings for Many Area Light Rendering
ACM SIGGRAPH Asia 2023, Technical Communications (Formerly Technical Briefs)
We identify the core issue for the high run-times of a naive combination of RIS and projected solid angle sampling. We then reformulate RIS for a better integration with projected solid angle sampling, achieving the state-of-the-art in many area light rendering.
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Analytical & Neural approaches to Physically Based Rendering
ACM SIGGRAPH Asia 2023, Doctoral Consortium
Summary of my PhD thesis, including two extensions to LTCs and the extension of NRC for efficient hair rendering.
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Accelerating Hair Rendering by Learning High-Order Scattered Radiance
Eurographics Symposium on Rendering (EGSR) 2023, Computer Graphics Forum (CGF) Vol. 42, No. 4
Efficiently and accurately rendering hair accounting for multiple scattering is a challenging open problem. We present a technique to infer the higher order scattering in hair in constant time within the path tracing framework, while achieving better computational efficiency.
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Bringing Linearly Transformed Cosines to Anisotropic GGX
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) 2022, PACM-CGIT, Best Paper Award
We present an extension to LTCs for anisotropic GGX, in the context of real-time analytic area light shading. Our approach robustly fits LTC matrices to anisotropic GGX and ensures artefact free rendering. The end result is a 84 LUT parameterized by the elevation and azimuth of view vector and the roughness in x and y directions.
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Fast Analytic Soft Shadows from Area Lights
Eurographics Symposium on Rendering (EGSR) 2021, DL-only track
We present an analytical solution for soft shadows from area lights, which naturally produces noise-free renderings as compared to equivalent stochastic methods. A structured approach to analytically compute soft shadows from spherical projections of lights and occluders with any 3D shape and efficiently for convex 3D shapes.
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A Flexible Neural Renderer for Material Visualization
ACM SIGGRAPH Asia 2019, Technical Briefs
Photo realism in computer generated imagery is crucially dependent on how well an artist is able to recreate real-world materials in the scene. We propose a convolutional neural network based workflow which generates high-quality ray traced material visualizations on a shaderball, in real-time.